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		<title>Kinect on Lu&#39;s Blog</title>
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				<title>The Rise and Fall of Microsoft Kinect: Why Technological Innovation Does Not Guarantee Interaction Success</title>
				<link>https://starstartlliu-design.github.io/myblog/posts/hci-homework-2/lecture-6/</link>
				<pubDate>Sat, 31 Oct 2026 00:00:00 +0200</pubDate>
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				<description>&lt;h1 id=&#34;the-rise-and-fall-of-microsoft-kinect-why-technological-innovation-does-not-guarantee-interaction-success&#34;&gt;&#xD;&#xA;  The Rise and Fall of Microsoft Kinect: Why Technological Innovation Does Not Guarantee Interaction Success&#xD;&#xA;  &lt;a class=&#34;heading-link&#34; href=&#34;#the-rise-and-fall-of-microsoft-kinect-why-technological-innovation-does-not-guarantee-interaction-success&#34;&gt;&#xD;&#xA;    &lt;i class=&#34;fa-solid fa-link&#34; aria-hidden=&#34;true&#34; title=&#34;Link to heading&#34;&gt;&lt;/i&gt;&#xD;&#xA;    &lt;span class=&#34;sr-only&#34;&gt;Link to heading&lt;/span&gt;&#xD;&#xA;  &lt;/a&gt;&#xD;&#xA;&lt;/h1&gt;&#xD;&#xA;&lt;p&gt;&lt;strong&gt;HCI Homework 2 — Lecture 6&lt;/strong&gt;&lt;/p&gt;&#xA;&lt;h2 id=&#34;1-introduction&#34;&gt;&#xD;&#xA;  1. Introduction&#xD;&#xA;  &lt;a class=&#34;heading-link&#34; href=&#34;#1-introduction&#34;&gt;&#xD;&#xA;    &lt;i class=&#34;fa-solid fa-link&#34; aria-hidden=&#34;true&#34; title=&#34;Link to heading&#34;&gt;&lt;/i&gt;&#xD;&#xA;    &lt;span class=&#34;sr-only&#34;&gt;Link to heading&lt;/span&gt;&#xD;&#xA;  &lt;/a&gt;&#xD;&#xA;&lt;/h2&gt;&#xD;&#xA;&lt;p&gt;In November 2010, Microsoft introduced Kinect for the Xbox 360, a motion-sensing device that allowed people to control games using their bodies instead of conventional handheld controllers.&lt;/p&gt;&#xA;&lt;p&gt;The concept was ambitious: users could become the controller themselves. By combining depth sensing, computer vision, and real-time human pose estimation, Kinect made full-body interaction available to millions of consumers.&lt;/p&gt;</description>
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