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		<title>Posts on Lu&#39;s Blog</title>
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				<title>HCI Lab 1 — Hugo Blog Setup and Unity ML-Agents Experiment</title>
				<link>https://starstartlliu-design.github.io/myblog/posts/hci-lab-1/</link>
				<pubDate>Sat, 07 Nov 2026 12:00:00 +0100</pubDate>
				<guid>https://starstartlliu-design.github.io/myblog/posts/hci-lab-1/</guid>
				<description>&lt;style&gt;&#xD;&#xA;.post-content:has(.hci-lab1-marker) table { display:block; max-width:100%; overflow-x:auto; }&#xD;&#xA;.post-content:has(.hci-lab1-marker) .katex-display { overflow-x:auto; overflow-y:hidden; padding:.4rem 0; }&#xD;&#xA;.post-content:has(.hci-lab1-marker) figure { margin:2rem 0; }&#xD;&#xA;.post-content:has(.hci-lab1-marker) figcaption p { text-align:center; font-size:.9em; }&#xD;&#xA;&lt;/style&gt;&#xD;&#xA;&lt;p&gt;&lt;span class=&#34;hci-lab1-marker&#34; hidden&gt;&lt;/span&gt;&lt;/p&gt;&#xA;&lt;h2 id=&#34;1-introduction&#34;&gt;&#xD;&#xA;  1. Introduction&#xD;&#xA;  &lt;a class=&#34;heading-link&#34; href=&#34;#1-introduction&#34;&gt;&#xD;&#xA;    &lt;i class=&#34;fa-solid fa-link&#34; aria-hidden=&#34;true&#34; title=&#34;Link to heading&#34;&gt;&lt;/i&gt;&#xD;&#xA;    &lt;span class=&#34;sr-only&#34;&gt;Link to heading&lt;/span&gt;&#xD;&#xA;  &lt;/a&gt;&#xD;&#xA;&lt;/h2&gt;&#xD;&#xA;&lt;p&gt;This laboratory consisted of two main activities: setting up a personal academic blog using Hugo and exploring reinforcement learning with Unity ML-Agents.&lt;/p&gt;&#xA;&lt;p&gt;The first activity focused on creating a functional website for documenting HCI coursework. The second involved configuring a Unity reinforcement learning environment, developing a new agent task, training a policy, and evaluating its performance.&lt;/p&gt;</description>
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				<title>HCI Homework 1</title>
				<link>https://starstartlliu-design.github.io/myblog/posts/hci-homework-1/</link>
				<pubDate>Tue, 29 Sep 2026 00:00:00 +0000</pubDate>
				<guid>https://starstartlliu-design.github.io/myblog/posts/hci-homework-1/</guid>
				<description>&lt;h1 id=&#34;lecture-1-affordances&#34;&gt;&#xD;&#xA;  Lecture 1: Affordances&#xD;&#xA;  &lt;a class=&#34;heading-link&#34; href=&#34;#lecture-1-affordances&#34;&gt;&#xD;&#xA;    &lt;i class=&#34;fa-solid fa-link&#34; aria-hidden=&#34;true&#34; title=&#34;Link to heading&#34;&gt;&lt;/i&gt;&#xD;&#xA;    &lt;span class=&#34;sr-only&#34;&gt;Link to heading&lt;/span&gt;&#xD;&#xA;  &lt;/a&gt;&#xD;&#xA;&lt;/h1&gt;&#xD;&#xA;&lt;h2 id=&#34;good-affordance--the-login-screen-in-genshin-impact&#34;&gt;&#xD;&#xA;  Good Affordance – The Login Screen in Genshin Impact&#xD;&#xA;  &lt;a class=&#34;heading-link&#34; href=&#34;#good-affordance--the-login-screen-in-genshin-impact&#34;&gt;&#xD;&#xA;    &lt;i class=&#34;fa-solid fa-link&#34; aria-hidden=&#34;true&#34; title=&#34;Link to heading&#34;&gt;&lt;/i&gt;&#xD;&#xA;    &lt;span class=&#34;sr-only&#34;&gt;Link to heading&lt;/span&gt;&#xD;&#xA;  &lt;/a&gt;&#xD;&#xA;&lt;/h2&gt;&#xD;&#xA;&lt;p&gt;The login screen of &lt;em&gt;Genshin Impact&lt;/em&gt; is a good example of affordance in a digital interface. A large door is placed at the center of the screen, directly in front of the player. A door naturally suggests the action of entering or passing through it. At the same time, the text &lt;strong&gt;“Click to Begin”&lt;/strong&gt; (点击进入 in the Chinese version) explicitly tells the user how to perform this action.&lt;/p&gt;</description>
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